So I started out with creating a template in Hex Kit. This is a 10 KM hex broken into 1 KM sub-hexes. As before the red hexes fall completely within the larger hex, and purple ones are partially in the larger hex.
Each hex on the above would be 1 KM side to side and about 1.15 KM vertex to vertex. The entire large hex would be 10 KM side to side and 11.5 KM vertex to vertex.
I took the village I made using my 1 mile per hex template and converted it to a 1 KM per hex map.
Village - 1 mile per hex |
Village - 1 KM per hex |
So in the centre of this area we have a large farming community with mixed woodland to the northwest and a river winding it’s way from the northeast to the south. The windmill and houses could represent one large town or a small town with outlying villages and farms. This sub-hex could probably have room for a few more small villages and a few adventure sites. According to some other excellent blogs*, there could be as many as 3-4 villages on the low end of this size of a hex.
I'm thinking that for the next article in this series, I'll create an overland map and then start breaking down the hexes into smaller sub-hexes and then try and populate them with a little more detail. I'd like to try out the various tile sets I have and get some more practice with Hex Kit. Bye for now.
*https://coinsandscrolls.blogspot.com/2019/06/osr-sienas-6-mile-hex.html
*https://charlesmryan.wordpress.com/2011/11/16/the-medieval-kingdom/
*http://batintheattic.blogspot.com/2009/12/packing-stuff-inside-hex.html
*https://coinsandscrolls.blogspot.com/2019/06/osr-sienas-6-mile-hex.html
*https://charlesmryan.wordpress.com/2011/11/16/the-medieval-kingdom/
*http://batintheattic.blogspot.com/2009/12/packing-stuff-inside-hex.html
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